{"id":1254,"date":"2026-09-20T22:56:10","date_gmt":"2026-09-20T22:56:10","guid":{"rendered":"https:\/\/bitjunki.com\/index.php\/2026\/09\/20\/final-fantasy-7-revelation-director-naoki-hamaguchi-has-reached-the-credits-46-times-as-he-teases-a-massive-100-hour-finale\/"},"modified":"2026-09-20T22:56:10","modified_gmt":"2026-09-20T22:56:10","slug":"final-fantasy-7-revelation-director-naoki-hamaguchi-has-reached-the-credits-46-times-as-he-teases-a-massive-100-hour-finale","status":"publish","type":"post","link":"https:\/\/bitjunki.com\/index.php\/2026\/09\/20\/final-fantasy-7-revelation-director-naoki-hamaguchi-has-reached-the-credits-46-times-as-he-teases-a-massive-100-hour-finale\/","title":{"rendered":"Final Fantasy 7 Revelation Director Naoki Hamaguchi Has Reached the Credits 46 Times as He Teases a Massive 100-Hour Finale"},"content":{"rendered":"<p>As the anticipation builds for the dramatic conclusion of Square Enix\u2019s ambitious remake trilogy, director Naoki Hamaguchi has offered a fascinating glimpse into the sheer scale of the upcoming project. Speaking in a recent interview, the veteran developer revealed that a completionist playthrough of <em>Final Fantasy 7 Revelation<\/em> will &quot;easily take over a hundred hours&quot; to conquer. For Hamaguchi himself, experiencing those closing moments is already old hat, having remarkably reached the game&#8217;s credits 46 times during the development process.<\/p>\n<p>The upcoming finale places players back into the boots of Cloud Strife alongside Tifa, Barret, Vincent Valentine, and the rest of the beloved party as they prepare for their final, decisive assault against the legendary antagonist Sephiroth. While the two previous entries in the modern series\u2014<em>Final Fantasy 7 Remake<\/em> and <em>Final Fantasy 7 Rebirth<\/em>\u2014established a high bar for expansive role-playing experiences, Square Enix is evidently planning to elevate the scope even further when the trilogy&#8217;s final chapter arrives across multiple platforms in April 2027.<\/p>\n<p>Hamaguchi elaborated on his personal workflow and the time investment required to review the massive game during development, noting that his thoroughness comes with practical limitations. In a standard playthrough from beginning to end, if he were to review and check every single asset and element packed into the title, it would easily surpass the one-hundred-hour mark. However, given the demanding responsibilities of his role as director, he simply does not have enough time to scrutinize every single detail on every run. During some playthroughs, he bypasses combat encounters entirely to concentrate strictly on validating the progression of the main narrative.<\/p>\n<p>This rigorous oversight underscores the colossal amount of content Square Enix has woven into <em>Final Fantasy 7 Revelation<\/em>. The previous titles proved to be substantial journeys, but the 2027 RPG finale is designed to push boundaries in scope and exploration. Players will once again have access to iconic elements of lore and traversal, including the legendary giant airship known as the Highwind, which will serve as a primary mode of transportation as the crew crosses the globe to finish the fight against Sephiroth.<\/p>\n<figure class=\"article-inline-figure\"><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/09\/20\/final-fantasy-7-revelation-sephiroth-beat-1789937430860.png?width=1280&amp;format=jpg&amp;&amp;quality=80\" alt=\"Final Fantasy 7 Revelation Director Teases Playthroughs Will Take Completionists &apos;Over 100 Hours&apos; to Beat\" class=\"article-inline-img\" loading=\"lazy\" \/><\/figure>\n<p>The development team has clearly spared no effort in packing the experience with things to do. Alongside the sweeping narrative stakes, the game features a fresh array of mini-games, complex battles, and sprawling environments to investigate. Hamaguchi\u2019s extraordinary tally of 46 full playthroughs speaks volumes about his dedication to quality assurance ahead of the impending April 2027 launch date. <\/p>\n<p>Detailing his relentless testing habits, Hamaguchi explained that he attempts to squeeze in playthroughs whenever time allows. During a separate round of media interviews, amidst routine downtime between engagements, he brought along a PlayStation 5 controller to check the latest version of the build. Even while traveling for business trips, whenever a small window of available time opens up, he loads up the game to inspect the build and ensure there are no lingering technical issues or design flaws.<\/p>\n<p>Of course, player habits will vary wildly upon release, and not everyone will approach the game in the same manner. While dedicated completionists will undoubtedly spend countless hours turning over every digital pixel and exploring every corner of the planet, other players may choose to follow a more direct path through the core storyline. The exact duration for various play styles remains to be seen, and with several months remaining before the official release, Hamaguchi&#8217;s current 100-hour baseline estimate could always shift as final adjustments are made.<\/p>\n<p>Beyond the sheer volume of gameplay, the massive scope of <em>Final Fantasy 7 Revelation<\/em> will also manifest in its physical footprint on player hardware. Hamaguchi recently cautioned the gaming community that the final chapter of the remake trilogy could require around 200GB of storage space, highlighting the density of the assets, textures, and cinematic sequences housed within the software. <\/p>\n<p><em>Final Fantasy 7 Revelation<\/em> is scheduled to launch for PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X\/S on April 8, 2027.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As the anticipation builds for the dramatic conclusion of Square Enix\u2019s ambitious remake trilogy, director Naoki Hamaguchi has offered a fascinating glimpse into the sheer scale of the upcoming project. Speaking in a recent interview, the veteran developer revealed that a completionist playthrough of Final Fantasy 7 Revelation will &quot;easily take over a hundred hours&quot; [&hellip;]<\/p>\n","protected":false},"author":20,"featured_media":1253,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[802],"tags":[806,479,810,803,1852,1303,1860,557,1855,1859,684,1854,804,1856,1853,1858,1857,805],"class_list":["post-1254","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming-esports","tag-console-news","tag-credits","tag-director","tag-esports","tag-fantasy","tag-final","tag-finale","tag-gaming","tag-hamaguchi","tag-hour","tag-massive","tag-naoki","tag-pc-gaming","tag-reached","tag-revelation","tag-teases","tag-times","tag-video-games"],"_links":{"self":[{"href":"https:\/\/bitjunki.com\/index.php\/wp-json\/wp\/v2\/posts\/1254","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bitjunki.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bitjunki.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bitjunki.com\/index.php\/wp-json\/wp\/v2\/users\/20"}],"replies":[{"embeddable":true,"href":"https:\/\/bitjunki.com\/index.php\/wp-json\/wp\/v2\/comments?post=1254"}],"version-history":[{"count":0,"href":"https:\/\/bitjunki.com\/index.php\/wp-json\/wp\/v2\/posts\/1254\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/bitjunki.com\/index.php\/wp-json\/wp\/v2\/media\/1253"}],"wp:attachment":[{"href":"https:\/\/bitjunki.com\/index.php\/wp-json\/wp\/v2\/media?parent=1254"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bitjunki.com\/index.php\/wp-json\/wp\/v2\/categories?post=1254"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bitjunki.com\/index.php\/wp-json\/wp\/v2\/tags?post=1254"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}